Tactile Intelligence“To touch is to understand — robots that learn as they feel.” Robots now see and plan well, yet they still fail at the moment of contact. Friction changes, objects slip, and the contact patch is hidden from cameras, so the quantities that matter most for manipulation are the ones a robot can measure least directly. Tactile intelligence treats touch as a closed loop: tactile signals update a belief about the hidden contact state, an uncertainty-aware controller acts on that belief, and the action itself creates the next tactile measurement. Figure 1. The tactile intelligence loop. Contact produces tactile signals (1); a latent stochastic model turns them into a belief over the hidden contact state—slip, friction, object pose (2); a controller plans with that belief and its uncertainty (3); and the resulting grip or surface-haptic action changes the contact, which produces the next measurement (4). MotivationI want robots that can feel, adapt, and decide through touch. My work in robust, adaptive and Bayesian model predictive control, combined with reinforcement learning, suggests a shift in viewpoint: compliance need not be only a passive mechanical property; it can be an active principle of intelligence. A compliant robot should not resist uncertainty at contact, but yield to it, interpret it, and learn from it—with safety and stability treated as explicit requirements to be established under appropriate modeling and control assumptions. Problem formulationLet \(z_t\) be the latent contact state (e.g., slip velocity, friction coefficient, object pose), \(u_t\) the grip or haptic command, and \(y_t\) the tactile measurement, which is noisy and only partially informative:
\[
z_{t+1}=f_\vartheta(z_t,u_t)+w_t,\qquad
y_t=h_\psi(z_t)+\nu_t,\qquad
b_t=p\bigl(z_t\mid y_{0:t},u_{0:t-1}\bigr).
\]
The controller chooses actions from the belief \(b_t\), not from the true state:
\[
u_t=\pi(b_t)=\arg\min_{u_{t:t+N-1}}\ \mathbb{E}_{b_t}\!\Bigl[\sum_{k=0}^{N-1}\ell(z_{t+k},u_{t+k})\Bigr]
\quad\text{s.t.}\quad \Pr\bigl(\text{slip}_{t+k}\bigr)\le\epsilon .
\]
The central difficulty is that \(f_\vartheta\) and \(h_\psi\) are learned and adapt online, so the belief that the controller trusts can itself change in ways that are not safe. Understanding and constraining that interface is a central theme of my current work. The formulation above describes a research objective; its tactile implementation and guarantees remain to be established. Figure 2. A proposed controller-aware interface for tactile learning, inspired by Neural Belief MPC. (a) A correction budget limits the distance from a reference belief. (b) A separate same-context budget limits belief changes induced by accepted parameter updates. In the MPC study, prescribed input tolerances determine these budgets under the stated covariance, domain, and affine-cell assumptions. The tactile and haptic blocks illustrate a prospective application; transferring these results requires validating the contact model and controller assumptions. Input-plan consistency alone does not establish physical safety, user comfort, or closed-loop stability. Core ideasLatent tactile state. Deep stochastic state-space
models capture what touch cannot measure directly—slip, friction and
contact geometry—together with their uncertainty and temporal structure.
Belief-aware control. The proposed direction investigates MPC for force and slip constraints
alongside reinforcement learning for longer-term adaptation. The aim is
to use belief information and uncertainty explicitly in decision making.
Bidirectional touch. Surface haptics actively modulate
fingertip friction, offering a route to both sense and shape contact—blurring
the line between perception and action.
Research questions
Foundations in my current workThese questions draw on my work in learned state estimation and control under partial observation. Their transfer to tactile interaction is a research direction:
ObjectiveTo develop robots that yield to uncertainty yet remain stable, safe and dexterous—advancing tactile robotics toward truly human-compatible interaction in manipulation, assistance and rehabilitation. “To touch is to understand — robots that learn as they feel.” Challenge. Change. Impact. — through tactile intelligence. |